Craftland Designer - Free Fire Game (Contractor)
CAREERS__DESC_TITLE
- Conduct research into compelling genre ideas and market trends to inform initial concepts.
- Collaborate with internal stakeholders to co-design mechanics, narrative frameworks, and user experiences.
- Create polished playable demos using game engines (Unity, Unreal, or Godot), including wiring up gameplay systems, controls, UI, and visual polish.
- Continuously test, iterate, and refine prototypes based on team input and player feedback.
- Stay informed and experiment with AI-assisted design and development tools—such as AI for procedural content generation, narrative development, art prototyping, or coding assistance—to enhance innovation speed and quality.
CAREERS__REQUIRE_TITLE
- Has experience in indie or small-team game development from concept to prototype.
- Fresh graduates in gaming-related fields with strong portfolios are also encouraged to apply. (Portfolio featuring at least one completed game demo (any genre)).
- Strong grasp of game mechanics, level design, narrative, UX/UI.
- Proficiency in Unity or other tools (e.g. Unreal Engine, Godot).
- Programming experience in C# or other languages (e.g. C++, Java, Python) for scripting mechanics.
- Possess skills in Blender or Maya and Photoshop or any design tools for rapid UI/asset prototyping is preferred.
- Problem-solving, project & time management, clear communication, ability to work under deadline pressure.
- Ability to leverage AI tools to assist with game design and development (e.g. AI for procedural content generation, narrative design, art or code prototyping).
- Strong passion in game: Enthusiasm for indie game creation, a player-centric mindset, and staying up-to-date with industry trends.
- Ongoing personal projects or active participation in game dev communities (forums, jams, etc.) is a big plus.
- Has experience in game development.
- Blender or Maya and Photoshop or any design tools.
- Capable of creating a game on your own.
- Graphic Design Skills (To create texture, drawing for map assets).